Closed anthonysapp closed 8 years ago
Not really, right now everything is pulled from the Phaser game cache. You have one of two options:
Problem is there are many things you would need to pass in, the map json/xml data, all the images for the tilesets, etc. I haven't thought of a great way to do that, but I'm up for a PR of something that makes it happen!
Cool, marking as closed, and will try implementing myself. Thanks!
I've got a custom asset management tool that I use to load all Phaser assets. Basically, it wraps the Phaser Loader and does a bunch of other stuff, including loading all assets by game state, from an external json file.
My question is, assuming all my assets for the tilemap are loaded, is there an easy way to skip doing the loading using the cachekey utility and just add a tiledmap from already pre-loaded assets?