enigma-dev / enigma-dev

The Extensible Non-Interpreted Game Maker Augmentation.
http://enigma-dev.org
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Path bugs #1803

Open time-killer-games opened 5 years ago

time-killer-games commented 5 years ago
RobertBColton commented 5 years ago

This is best solved by starting with the development of a CI test for paths to verify the correct behavior. That way we can be sure that nothing else breaks while fixing them. I was going to do some fixes to them several months ago when I ran onto these bugs, but got discouraged with the legacy code. I also didn't want to sink too much time into it when we have higher-level goals.

Regardless, I'd love to see somebody work these problems out. I also at some point want ENIGMA to support full graphs and branching paths through composition.

Edit: I've amended your issue with a 4th bullet point from one of your earlier tickets. These are all closely related to paths. If you check back on #1040 too I did a small investigation on that and provided test cases which could be part of the CI test.