Currently, a game is forfeited when the connection between the client and the server is dropped, even if briefly. There should be a grace period between when a connection is lost and the game is forfeited for a user.
37 and #38 are likely precursors to this; their design decisions would accelerate adding a grace period.
Currently, a game is forfeited when the connection between the client and the server is dropped, even if briefly. There should be a grace period between when a connection is lost and the game is forfeited for a user.
37 and #38 are likely precursors to this; their design decisions would accelerate adding a grace period.