I'd like to overlay a (webgl) graph canvas on top of an existing webgl2 context. I saw that I can get the camera parameters from canvas.options.camera. Is there a quick way to access the latest view/projection matrices that are passed into the CGA shader as uniforms?
I'd like to overlay a (webgl) graph canvas on top of an existing webgl2 context. I saw that I can get the camera parameters from
canvas.options.camera
. Is there a quick way to access the latest view/projection matrices that are passed into the CGA shader as uniforms?