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klawr
A set of Unreal Engine 4 plugins that enable the use of C# (and other CLI languages) in game projects targeting the Windows platform.
MIT License
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Libraries ok, Plugins no:(
#51
ghost
closed
8 years ago
1
You cant create new c++ project if Klawr plugin enabled
#50
ihavenick
opened
8 years ago
2
Fixes build errors
#49
06needhamt
closed
8 years ago
3
fix precompiled header not found on mixed release
#48
06needhamt
closed
6 years ago
0
Does not work with source build as of today
#47
06needhamt
closed
4 years ago
9
Fix wrapper generation for native classes decorated with UCLASS(Abstract)
#46
enlight
opened
9 years ago
0
Game script source dirs created after Klawr editor plugin starts are not watched for changes
#45
enlight
opened
9 years ago
0
Fix wrapper generation for methods with reference-to-pointer arguments
#44
enlight
opened
9 years ago
0
Can't set UObjectProperty's Class Default value
#43
Algorithman
opened
9 years ago
0
Investigate the possibility of making Klawr work with the Launcher builds of UE4
#42
enlight
opened
9 years ago
0
Expose UENUM to managed code
#41
enlight
opened
9 years ago
0
Provide a way to convert FScriptName to string and vice versa in managed code
#40
enlight
opened
9 years ago
0
Port to CoreCLR & Roslyn
#39
enlight
opened
9 years ago
2
Create a code generator for TArray wrappers
#38
enlight
opened
9 years ago
0
Reorganize Directory Layout
#37
enlight
opened
9 years ago
0
Update to UE 4.8.1
#36
enlight
closed
9 years ago
12
4.7.6 FName cannot be converted to const TCHAR*
#35
Algorithman
closed
9 years ago
19
Unreal Engine 4.7.0 (Preview 7) Support:
#34
TheModdersDen
closed
9 years ago
8
Display a visible notification in UnrealEd if the game scripts assembly failed to build on startup
#33
enlight
opened
9 years ago
0
Put native wrapper functions for engine modules in the Klawr::UnrealEngine namespace
#32
enlight
opened
9 years ago
0
Allow users to derive script components from descendants of UKlawrScriptComponent
#31
enlight
opened
10 years ago
0
Reduce use of void* in generated native wrapper functions
#30
enlight
opened
10 years ago
2
Add UninitializeComponent() to UKlawrScriptComponent
#29
enlight
opened
10 years ago
0
Copy Klawr.UnrealEngine assembly PDB to the engine and project binaries directories
#28
enlight
opened
10 years ago
0
Expose properties defined in C# script component classes to Blueprints
#27
enlight
opened
10 years ago
5
Expose methods defined in C# script component classes to Blueprints
#26
enlight
opened
10 years ago
0
Support Hot Reload of game modules
#25
enlight
opened
10 years ago
1
Generate wrappers for game modules
#24
enlight
opened
10 years ago
0
Expose TArray properties and functions with TArray arguments in C# wrappers
#23
enlight
opened
10 years ago
3
UnrealEd hangs on startup if game scripts assembly build fails
#22
enlight
closed
10 years ago
0
NUnit integration
#21
enlight
opened
10 years ago
1
Some fixes/changes to CreateLinks.bat
#20
Kyle873
closed
10 years ago
1
Suggestion for your CreateLinks.bat
#19
Darkkitten
closed
10 years ago
1
Merge the Klawr.ClrHost.Interfaces and Klawr.ClrHost.Managed projects
#18
enlight
closed
10 years ago
0
Error 3 error C1017: invalid integer constant expression C:\Program Files\Unreal Engine\4-Develop\Engine\Plugins\Klawr\KlawrRuntimePlugin\Source\KlawrRuntimePlugin\Private\KlawrRuntimePlugin.cpp 115 1 UE4
#17
Darkkitten
closed
10 years ago
4
Eliminate constructors in UObject and UKlawrScriptComponent wrapper classes
#16
enlight
opened
10 years ago
1
Use a separate engine app domain for Play In Editor
#15
enlight
closed
10 years ago
0
Use friendlier naming for some of the generated C# wrapper methods
#14
enlight
opened
10 years ago
0
ScriptObject C# classes should only be generated for Blueprintable types
#13
enlight
opened
10 years ago
0
Group C# wrappers by module
#12
enlight
opened
10 years ago
0
Generate specialized wrappers for UBlueprintFunctionLibrary subclasses
#11
enlight
opened
10 years ago
1
C# wrapper class should check its UObjectHandle is valid before calling native wrapper function
#10
enlight
opened
10 years ago
0
Refactor Klawr::FCodeGenerator
#9
enlight
closed
10 years ago
0
Redirect System.Console output to the Output window in UnrealEd
#8
enlight
closed
10 years ago
0
Wrap UClass parameters and return values better in C# wrapper classes
#7
enlight
closed
10 years ago
1
Don't wrap deprecated UFunctions
#6
enlight
opened
10 years ago
0
Native wrapper functions must only return c-strings that can be safely released by the CLR
#5
enlight
closed
10 years ago
0
Add [MarshalAs(UnmanagedType.LPWSTR)] to string parameters in the managed delegate types
#4
enlight
closed
10 years ago
2
Set default parameter values in C# wrapper classes based on UFunction metadata
#3
enlight
opened
10 years ago
0
Wrapper functions should pass FVector and friends by reference where appropriate
#2
enlight
closed
10 years ago
0
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