The existing code assumed that the rotation angle was already stored in degrees, however in LBP3 this is not the case, so the angle must be converted from radians. World rotation logic was also wrong since it was attempting to convert the value that was already in radians into radians again; this is also fixed.
The existing code assumed that the rotation angle was already stored in degrees, however in LBP3 this is not the case, so the angle must be converted from radians. World rotation logic was also wrong since it was attempting to convert the value that was already in radians into radians again; this is also fixed.