Closed omgitsfullofstars closed 9 years ago
It didn't really make sense to keep that code in the startAutoClicker script at all, since that is run every time the autoclicker portion of the script is enabled. Moved it to the startAll function that is called when the base game is finished loading.
See https://github.com/ensingm2/SteamMonsterGameScript/commit/7ec4398393915b8fb008e17e227ace988bd0c0da
Moved the "expand list of active abilities on hover" code out of the main loop.