ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
78 stars 29 forks source link

Slow rendering won't stop #154

Closed matan7890 closed 9 years ago

matan7890 commented 9 years ago

When I try to disable "slow rendering" it won't close the message about the slow rendering and won't return the fps. I'm using the latest version (2.03) in chrome.

vanZeben commented 9 years ago

Checking into it now

vanZeben commented 9 years ago

Couldnt replicate it after this, let me know if you can on the latest version

matan7890 commented 9 years ago

Still doesn't work for me :(

ensingm2 commented 9 years ago

Seems to be working fine for me as well. Can you let us know what version & browser you're using, as well as if you're using Userscript or copy-pasting the code?

matan7890 commented 9 years ago

I am using the latest version (2.05 I think, I am not near the computer right now) with chrome and userscript using tampermonkey. While I tried to debug it I've found that SlowRendering (or whatever it is called now) becomes undefined most of the time after I enable the slow FPS, what means the toggleFPS function doesn't know that I've enabled it. Only if I double click fast enough on the enabled button it tries to disable the slowfps, but than things going wrong because the start function has been called more than once. I hope you understand, it is a little hard to explain it through the phone... I also won't be on the computer for a couple of days so I hope you will find out how to make it work... Thanks! On Jun 17, 2015 12:02 AM, "Michael Ensing" notifications@github.com wrote:

Seems to be working fine for me as well. Can you let us know what version & browser you're using, as well as if you're using Userscript or copy-pasting the code?

— Reply to this email directly or view it on GitHub https://github.com/ensingm2/SteamMonsterGameScript/issues/154#issuecomment-112569001 .

vanZeben commented 9 years ago

Ive noticed it a few times as well... For some inane reason it seems to be setting the setIntevals cached id to undefined randomly without anything being called to set it so :S?

ensingm2 commented 9 years ago

Alright, I'll try to look into it.

vanZeben commented 9 years ago

See, I was noticing it hours ago before I went to sleep, and with my latest push I was intending to check into it again, but now Im not seeing it at all anymore...

ensingm2 commented 9 years ago

Alright, I haven't seen the issue either. Closing this for now. Reopen if anyone notices it occurring again.