ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
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Crit vs Elemental #160

Closed Ashnal closed 9 years ago

Ashnal commented 9 years ago

As the game goes on, it becomes obvious that Crit and Crit damage stacking far out paces elemental stacking. If you're in one of the good rooms, you can easily have >50% crit within the first hour, and 100% easily later on.

Since Crit and elemental don't stack, I suggest ignoring elemental upgrades completely if you have more than 25% crit (including unused crit abilities) to optimize money spending.

SM411 commented 9 years ago

On the same subject. If crit-chance is lower then 100%, spam Crit consumable.

ensingm2 commented 9 years ago

@ashnal: player crit chance is already taken into account when automatically deciding what upgrade yields the best DPS. I will however add a check that takes unused Crit items into account, that should resolve the issue of your elemental DPS prioritizing because you don't technically have high enough crit chance (yet) since you haven't applied your crit items

@SM411 Since crit also deploys Good Luck Charm, I use it on the same logic that ability is used (but prioritized over the ability). This is to maximize the active part of the effect. I will be adding a 'spam all permanent stat boosters' setting however that will do this.

InfamousMyzt commented 9 years ago

The upgrade is crit DAMAGE, the Crit item is the only thing that adds crit chance. It would be way better to spam Crit items ASAP unless you're at 100% crit chance, which is cap.

ensingm2 commented 9 years ago

What? I think you misunderstood what I was saying. We're talking about upgrading elements vs damage, not specifically lucky shot.

InfamousMyzt commented 9 years ago

My mistake, didn't realize you meant crit chance was taken into account for OTHER upgrades.

ensingm2 commented 9 years ago

yup, no worries.