Closed Inevitable closed 9 years ago
Should be fixed as of https://github.com/ensingm2/SteamMonsterGameScript/commit/1a9df05cbb398d6736c628c9d7b41648c86d57ff .
Didn't have time to test extensively, so let me know if things don't seem to be working.
EDIT: allowing people to not refresh is on my list of things to do, just need sleep first.
Per title, there is currently no check for Boss encounters in the slave window refresh logic; it's simply time based. This causes situations where the slaves will refresh mid-boss encounter which is not desirable.
Additionally, it would be ideal to add a yrs/no pass to the behavior for those that want to manually manage huge slave window counts which would be unfeasible for automated mass reloading.