ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
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Trigger Max Elemental Damage #66

Closed vanZeben closed 9 years ago

vanZeben commented 9 years ago

Force uses max elemental damage if the lane is not currently a boss land (More money), and if the lane doesnt already have an elemental damage applied

ensingm2 commented 9 years ago

It's actually advantageous to not attempt to burst down high value targets like bosses and treasure mobs, as it allows for more opportunity for raining gold.

I left out auto-using max elemental damage because of this and the fact that it kind of seems a waste to use a consumable on spawners/minibosses. Therefore, I leave it up to the player to use.

NOTE: In the future however, we may add in a "nuke bosses except for designated levels, where you spam raining gold", at which point this would be useful. Closing until that time.

vanZeben commented 9 years ago

A free consumable is a free consumable, but yeah fair points, well made

ensingm2 commented 9 years ago

Most likely better to save it since it's one time use, at least for now. That way once we DO get around to defining a "best case" time to use them, they won't already be all used up.