ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
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Implement item 'Throw Money At Screen' #69

Closed vanZeben closed 9 years ago

vanZeben commented 9 years ago
ensingm2 commented 9 years ago

This is another consumable that the 'best case' isn't well defined. A lot of people are far along in levels, so their gold count is very high (since upgrades start to cost a TON). In that case, the 10% max gold hit isn't worth the damage. Even at low levels, gold is more important than the 10% single target damage.

There would have to be a check to make sure your gold is 'low enough' to be worth it, and that's also pretty vague, and takes lots of things into account (gold income, projected damage done, current gold count, upgrade costs, etc.).

IMO, this consumable actually has a negative effect in most cases, which is why I've avoided adding it to the auto-caster.

Probably better left to be manually used.