From my testing seems to be cause by the server sending a fresh m_rgPlayerData every new round, and it always contains your last loot request and then stacking requests after each other? Not too sure why it's like this, but it could just be because these games are clearing levels in 3 seconds still, but this will fix that up
Hacky fix for #53
From my testing seems to be cause by the server sending a fresh m_rgPlayerData every new round, and it always contains your last loot request and then stacking requests after each other? Not too sure why it's like this, but it could just be because these games are clearing levels in 3 seconds still, but this will fix that up