ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
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enemy.m_data.type randomly set to false? #80

Closed ensingm2 closed 9 years ago

ensingm2 commented 9 years ago

Sometimes I'm coming across mobs with a type of 'false'. It's usually around boss spawn time. Possibly a countermeasure for scripting? Not sure.

It's how we figure out what type of mob they are for prioritization though so it's kind of a big deal.

ensingm2 commented 9 years ago

'Fixed' by assuming m_data.type == false means they're a boss

(It seemed to be an anti-autoclicker countermeasure?)