ensingm2 / SteamMonsterGameScript

A Javascript automator for the 2015 Summer Steam Monster Minigame
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Improved UI #96

Closed ghost closed 9 years ago

ghost commented 9 years ago

Could you make a script / include wchill's script which makes the UI a bit more user friendly? It's quite annoying that I can only see 5 of the active abilities, don't know my stats and that the buttons you added, have different font (it should be this: "font-family: 'Press Start 2P', "Lucida Console", Consolas, Arial;")

ensingm2 commented 9 years ago

It's quite annoying that I can only see 5 of the active abilities

https://github.com/ensingm2/SteamMonsterGameScript/pull/98

don't know my stats

What stats? I've been thinking about adding a DPS counter, but honestly stats aren't super helpful in a script that automates everything for you anyway.

the buttons you added, have different font

They use the same font as the sound effect buttons they are based on and grouped with.

ghost commented 9 years ago

I was thinking about stats like crit chance, crit multiplier and dps. Although I use this bot, I participate in the game quite actively and these informations, in my opinion, would be really useful. Also is there a way to stop the script from buying 30 levels of auto-fire, because it's really useless to have +910 dmg. In the beginning I think it is more efficient to buy simply click damage upgrades and later on if you are not online it doesn't really make a difference if you do 910 dmg / sec on the 5000+ levels.

Also if it uses the same font as the sound buttons, maybe those could be changed also. It is really ugly that everything else has this retro / simplified style and there is that Arial.

ensingm2 commented 9 years ago

I was thinking about stats like crit chance, crit multiplier and dps.

I'll probably add those in at some point.

Also is there a way to stop the script from buying 30 levels of auto-fire, because it's really useless to have +910 dmg. In the beginning I think it is more efficient to buy simply click damage upgrades and later on if you are not online it doesn't really make a difference if you do 910 dmg / sec on the 5000+ levels.

Have you checked your math? The script compares dps / cost for the upgrades, and the auto-fire becomes the most cost efficient at points.

ensingm2 commented 9 years ago

See https://github.com/ensingm2/SteamMonsterGameScript/pull/101

cdmichaelb commented 9 years ago

Script doesn't seem to use Crit items automatically, so knowing crit would be nice to determine whether or not to use it. (There's a rumor, unverified, that going over 100% resets you back to 0%)

vanZeben commented 9 years ago

See #111, let me know if there are any other stats that should be exposed

ensingm2 commented 9 years ago

@Miv333: Crit items should be used automatically, they just aren't used as soon as they're available. They're used in place of Good Luck Charm(they take priority over it so you should use them next time you would normally Good Luck Charm), as they also deploy that ability. In the future, please create a new Issue, yours is not really related to UI Improvements.

Closing this Issue because most of the requests have been filled. Thanks @vanZeben!

ghost commented 9 years ago

@ensingm2 @vanZeben Thanks for the update, I love the new tabs :)