Open ensisoft opened 1 week ago
The raw text raster from the text rasterizer looks like this
A problem related to transferring the text to the screen is
Seems that ideally when the rendered output of the text matches exactly the rasterized text (as it should) we'd like to transfer the pixels directly (pixel per pixel) to the render target color buffer.
Theoretically one could resolve the MSAA FBO RT color buffer and then use a compute shader to write to the color buffer texture but this would not work when there's a need to do stencil testing.
Find a way to improve the text rendering output.
The attached screenshot shows multiple problems: