Closed mrbryce closed 2 years ago
We have not managed to fully reverse engineer the .gme
file format, and in particular what we call “binaries” (i.e. ARM machine code embedded in the files) will not survive a around-trip. This is an unfortunate, but know limitations of the project so far.
thank you. would it be worth listing the binary plagued products ?
hello,
i thought i'd share my disappointment on the topic of replacing audio files in this particular gme.
dumping the yaml file will yield only variable checks and no links between oid and audio files (except for starting sounds and icons)
is there a workaround ? is the game file too recent for tttool ?
also dumping media files it spits out a raw file (332.raw) that cannot be re-assembled by tttool
i could not add the file as attachment here (unsupported filetype), this will stay available for the next 30 days :
https://ufile.io/dhbrxucq