Closed arneboe closed 8 years ago
std::unordered_map<FrameId, std::vector<FrameId>> getTree(const FrameId& root) const
std::unordered_map<vertex_descriptor, std::vector<vertex_descriptor,>> getTree(const FrameId& root) const
vertex_descriptor
FrameId aka std::string
Implemented by 3e315bcdfe45a261a8f6b7aff15bee1c6abc00cb
std::unordered_map<FrameId, std::vector<FrameId>> getTree(const FrameId& root) const
std::unordered_map<vertex_descriptor, std::vector<vertex_descriptor,>> getTree(const FrameId& root) const
vertex_descriptor
is cheaper to copy thanFrameId aka std::string