Open ashtonmills opened 7 years ago
hi @ashtonmills are you testing on Wwise 2017.1
? We haven't yet pushed an official release that supports it. However it is working in the dev
channel which can be accessed via the hv-uploader
(-r dev
). See here for more info: https://enzienaudio.com/docs/index.html#03.uploader#getting-started
Thanks @diplojocus yes I'm using Wwise 2017.1
Would it be easiest for me to use a previous version of wwise?
Yes, though if you're familiar with using command line tools the hv-uploader
should be straightforward.
In a terminal you'd execute something like:
$ hv-uploader /path/to/patch/dir/ -n patchname -r dev
Thanks. Actually I'm not really familiar with this. Is it something I do in Command promt?
It's possible to install on Windows, but you'll probably have to install python and configure it. I'd say it would be best to try an older version of Wwise and wait for the next heavy release (should be soon).
Great thank you
And thanks for beign so swift!
👍
You don't know by any chance how to change the version of Wwise that's integrated to my Ue4 project do you? There seems to be a lot of info on how to integrate, but not how to 'disintegrate'!
Not 100% sure on the Wwise installation process in UE4 but you could try deleting the Engine/Plugins/Wwise/
directory, and installing the older version... ...I think
I'll try that thanks mate
Hi there.
I've been trying to add PD patches to Wwise using heavy. I have tried a few different times now and it's not playing back to me. I made a really bare bones patch to test, just a 2 phasors; carrier and modulator, muliplying them, with a @hv_param for the FM value. The patch preview plays correctly in the Heavy browser, and when I set it up as a Wwise plugin, I can select it as a source on a new SFX, and I can adjust the parameter, but when I hit play nothing happens. It just stops again immediately. It's doen this with all the patches I have created. Any ideas on what I can do?
Thanks a lot
Ashton