New boolean property, foot_bone_workaround, defaulting to False. If set, a 180 degrees roll is applied to the LeftToeBase and RightToeBase (or ball_l and ball_r if using ue4 bone names).
The issue can reproduced with Mixamo's Eve by J. Gonzales, which is affected by the twisting of the bones when playing animations, and these changes make it possible for me to use the affected meshes with this plugin.
New boolean property, foot_bone_workaround, defaulting to False. If set, a 180 degrees roll is applied to the LeftToeBase and RightToeBase (or ball_l and ball_r if using ue4 bone names).
Workaround for https://github.com/enziop/mixamo_converter/issues/31
The issue can reproduced with Mixamo's Eve by J. Gonzales, which is affected by the twisting of the bones when playing animations, and these changes make it possible for me to use the affected meshes with this plugin.