enziop / mixamo_converter

Blender addon for converting mixamo animations to Unreal 4 rootmotion
GNU General Public License v3.0
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Foot bone workaround #57

Closed sovietspaceship2 closed 4 years ago

sovietspaceship2 commented 4 years ago

New boolean property, foot_bone_workaround, defaulting to False. If set, a 180 degrees roll is applied to the LeftToeBase and RightToeBase (or ball_l and ball_r if using ue4 bone names).

Workaround for https://github.com/enziop/mixamo_converter/issues/31

The issue can reproduced with Mixamo's Eve by J. Gonzales, which is affected by the twisting of the bones when playing animations, and these changes make it possible for me to use the affected meshes with this plugin.

sovietspaceship2 commented 4 years ago

Latest versions of UE4 (tested 4.24#a5963e970efbb8a24cea8d176e9d60b5391255d0) seem to correctly import meshes without this fix.