Open AutomaticFX opened 1 year ago
Same here please do you get it fixed
Same here.
I have the same issue
Please supply direct links, to the animations that produce problems. I can not even find the Packs you mentioned. So i can not reproduce the Issue.
https://www.mixamo.com/#/?page=1&query=zombie+walk&type=Motion%2CMotionPack If I remember correctly, this was the anim I was using. I think it occurs for any root motion anim.
I was using a skeleton generated using the mixamo autorigger on these models https://maxparata.itch.io/voxel-zombies
Ran into this issue when batch converting. Problem occurs when the rigged character (without any animation) is included in the input folder. Removing it fixed the issue for me!
Hello - happy new year all. new to using this blender/mixamo add-on feature. am using a character from BigMediumSmall Post Apocalypse bundle. the character, named D2, was already set up as FBX in a folder for import into Mixamo, and it uploaded to mixamo no problem. we downloaded a number of animations without issue. they all work fine in UE5. we wanted to add root bone so followed process per instructions, however, getting the above mentioned error: hip_to_root raised "none type" object has no attribute 'action' when processing error D2_Mixamo.fbx would appreciate any further insight/ suggestions into fixing this issue. Thank you!