enziop / mixamo_converter

Blender addon for converting mixamo animations to Unreal 4 rootmotion
GNU General Public License v3.0
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hip_to_root raised "none type" object has no attribute 'action' when processing error #95

Open AutomaticFX opened 1 year ago

AutomaticFX commented 1 year ago

Hello - happy new year all. new to using this blender/mixamo add-on feature. am using a character from BigMediumSmall Post Apocalypse bundle. the character, named D2, was already set up as FBX in a folder for import into Mixamo, and it uploaded to mixamo no problem. we downloaded a number of animations without issue. they all work fine in UE5. we wanted to add root bone so followed process per instructions, however, getting the above mentioned error: hip_to_root raised "none type" object has no attribute 'action' when processing error D2_Mixamo.fbx would appreciate any further insight/ suggestions into fixing this issue. Thank you!

EestC commented 1 year ago

Same here please do you get it fixed

casote commented 1 year ago

Same here.

rishflab commented 9 months ago

I have the same issue

enziop commented 8 months ago

Please supply direct links, to the animations that produce problems. I can not even find the Packs you mentioned. So i can not reproduce the Issue.

rishflab commented 8 months ago

https://www.mixamo.com/#/?page=1&query=zombie+walk&type=Motion%2CMotionPack If I remember correctly, this was the anim I was using. I think it occurs for any root motion anim.

I was using a skeleton generated using the mixamo autorigger on these models https://maxparata.itch.io/voxel-zombies

Auxigator commented 4 months ago

Ran into this issue when batch converting. Problem occurs when the rigged character (without any animation) is included in the input folder. Removing it fixed the issue for me!