Open enzyme69 opened 6 years ago
You could actually operate on many armatures this way and assign some kind of PATTERN in MIX and MAX.
bone_action_constraint_011_2018_01_15_00_09.zip
Pose Bone Action Constraint is actually pretty cool setup in itself.
https://blender.stackexchange.com/questions/38795/animating-with-action-sets-and-action-constraints
Setting it up for many bones probably requires Python codes.
This is a semi procedural example of how we can utilize Sverchok Add-On in Blender to have control over multiple pose bone constraints. I am focusing especially on Bone Action Constraints.
bone_action_constraint_demo_001_2018_01_15_00_02.zip