enzyme69 / blendersushi

Blender Sushi related scripts. Mostly about Sverchok, Geometry Nodes, Animation Nodes, and related Python scripts.
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LIVENODING 900 / SV Multiple Armature Bone Constraint Modifiers #270

Open enzyme69 opened 6 years ago

enzyme69 commented 6 years ago

This is a semi procedural example of how we can utilize Sverchok Add-On in Blender to have control over multiple pose bone constraints. I am focusing especially on Bone Action Constraints.

bone_action_constraint_demo_001_2018_01_15_00_02.zip

screen shot 2018-01-15 at 11 02 21 am screen shot 2018-01-15 at 11 02 01 am
enzyme69 commented 6 years ago

You could actually operate on many armatures this way and assign some kind of PATTERN in MIX and MAX.

bone_action_constraint_011_2018_01_15_00_09.zip

screen shot 2018-01-15 at 11 09 20 am
enzyme69 commented 6 years ago
screen shot 2018-01-15 at 11 13 43 am

bone_action_constraint_014_2018_01_15_00_13.zip

enzyme69 commented 6 years ago

Pose Bone Action Constraint is actually pretty cool setup in itself.

https://blender.stackexchange.com/questions/38795/animating-with-action-sets-and-action-constraints

Setting it up for many bones probably requires Python codes.

https://vimeo.com/171554048