I was inspired by this simple add-on by HSAB to change OpenGL light preset editor in Blender:
https://github.com/hsab/bpy
I decided to make node-tree using Sverchok add-on to randomize the OpenGL lights. Apparently you can easily do this using 3 point lights of 3D view in Blender from user preferences. You can change:
I was inspired by this simple add-on by HSAB to change OpenGL light preset editor in Blender: https://github.com/hsab/bpy
I decided to make node-tree using Sverchok add-on to randomize the OpenGL lights. Apparently you can easily do this using 3 point lights of 3D view in Blender from user preferences. You can change:
openGL_demo_002_2018_01_15_07_46.zip