enzyme69 / blendersushi

Blender Sushi related scripts. Mostly about Sverchok, Geometry Nodes, Animation Nodes, and related Python scripts.
244 stars 33 forks source link

STUDY: UMOG aka Growth Node #291

Open enzyme69 opened 6 years ago

enzyme69 commented 6 years ago

Download add on from here: https://github.com/hsab/GrowthNodes

The node as I am using it is still kind of beta, but there are few interesting nodes already to experiment.

enzyme69 commented 6 years ago

The step by step basic procedures would be like this:

  1. Prepare a good mesh with enough resolution. This mesh will be displaced by Growth.
  2. Prepare a Texture, can be procedural one, or 2D image, but best to use Blender Internal envrionment procedural texture for now: Cloud, Voronoi, etc.
  3. Bake the displacement and the result you can see frame-by-frame as Shape Keys animation. Turn off "Relative" so it will interpolate over all shapes.
  4. Assign Corrective Smooth Modifier if the mesh "explode" or too wild.

Often time at the basic level, you get bubbly looking mesh.

enzyme69 commented 6 years ago

Baking with UMOG is like doing a chain reaction of displacement map.

Interesting result can be achieved by:

enzyme69 commented 6 years ago
screen shot 2018-01-23 at 5 28 35 pm