Closed RalfJung closed 6 years ago
I tested this on my computer and couldn't see the spike, could you paste what about:support
gives you?
Application Basics
------------------
Name: Firefox
Version: 58.0b4
Build ID: 20171115114231
Update Channel: beta
User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:58.0) Gecko/20100101 Firefox/58.0
OS: Linux 4.13.0-1-amd64
Multiprocess Windows: 1/1 (Enabled by default)
Web Content Processes: 4/4
Stylo: content = true (enabled by default), chrome = false (disabled by default)
Google Key: Found
Mozilla Location Service Key: Found
Safe Mode: false
Thank you, can you leave the whole log? By clicking "copy raw data to clipboard"
Sure. I removed some of the modified properties as they contain private information.
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"styloResult": true,
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"keyGoogleFound": true,
"keyMozillaFound": true
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"modifiedPreferences": {
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[snip]
"browser.tabs.closeWindowWithLastTab": false,
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[snip]
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"privacy.sanitize.didShutdownSanitize": true,
"privacy.sanitize.migrateFx3Prefs": true,
"security.disable_button.openDeviceManager": false,
"security.warn_viewing_mixed": false,
"security.disable_button.openCertManager": false,
"services.sync.declinedEngines": "",
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{
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{
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},
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},
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"forceDisabled": 0,
"handlerUsed": false,
"instantiator": ""
},
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}
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},
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}
},
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"pending": 0
},
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"hasPrivilegedUserNamespaces": true,
"hasUserNamespaces": false,
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"canSandboxMedia": true,
"syscallLog": [],
"contentSandboxLevel": 3,
"effectiveContentSandboxLevel": 3
},
"graphics": {
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"numAcceleratedWindows": 1,
"windowLayerManagerType": "OpenGL",
"windowLayerManagerRemote": true,
"windowUsingAdvancedLayers": false,
"adapterDescription": "Intel Open Source Technology Center -- Mesa DRI Intel(R) HD Graphics P530 (Skylake GT2) ",
"adapterVendorID": "Intel Open Source Technology Center",
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"adapterRAM": "",
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"driverDate": "",
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GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions ",
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Just saw this blip on my radar, we should do the same and it's literally a 2 lines fix.
This still seems to be an issue for me on the latest version.
@eoger Why was this closed? The problem is still present in the latest version (see https://github.com/eoger/tabcenter-redux/issues/385).
This was closed because it was fixed. It just got broken again.
I've been working with a pretty slow internet connection for the last 30min, which means that some pages take many minutes to load. I noticed that my system got less responsive, and indeed, Firefox was using >100% CPU (where 100% is one core) when there are three "loading" animations going in Tab Center Redux.
I then closed the sidebar, and the CPU load immediately went down to <20%.
Looks like Tab Center Redux needs a full CPU core just to display three little animations?
This is on a 4k screen on Linux, using Gnome.