Closed eonarheim closed 9 years ago
I think we can keep the simulation in memory and tick ahead every x seconds with the System.Threading.DispatchTimer class.
System.Threading.DispatchTimer
Something like this
public class Game { public Game(){...} public void Start(){...} public void Tick(){...} public Player1State {...} public Player2State {...} }
Complete
I think we can keep the simulation in memory and tick ahead every x seconds with the
System.Threading.DispatchTimer
class.Something like this