Currently no battle system exists, this would probably be the easiest to implement. As a player, I want to attack enemies on the screen without going into a separate 'battle' screen. We attacks are successful some sort of health bar should decrease. If the player takes damage the players health bar should decrease.
This issue has implications regarding health, attacks, inventory, etc. These features may need to be implemented before a battle system can even be written. A battle system should probably contain the draw code for health and attacks, but the actual values we may want to store with the actor.
Currently no battle system exists, this would probably be the easiest to implement. As a player, I want to attack enemies on the screen without going into a separate 'battle' screen. We attacks are successful some sort of health bar should decrease. If the player takes damage the players health bar should decrease.
This issue has implications regarding health, attacks, inventory, etc. These features may need to be implemented before a battle system can even be written. A battle system should probably contain the draw code for health and attacks, but the actual values we may want to store with the actor.