Open jcbrock opened 12 years ago
I wonder if this would be possible by rendering our sprites/tiles/assorted objects in a swing component exclusively, on an OpenGL context because LWJGL only allows one OpenGL context per process sadly and I feel like we would into problems trying to do this object picker in OpenGL.
This is where the rendering code from the non-GL editor class would come in handy I think.
Be able to select whatever object from the list of world objects. Possible add a "preview" panel that shows what the object looks like before you place it in the world.