We need a way to propagate click events from swing to the GLContext and vice versa, otherwise we wont be able to drag and drop on to and fro from the Editor.
We can work around this by just keeping the GL way of handling clicks and just passing information back and forth between swing and the GLContext with some global state or something.
We need a way to propagate click events from swing to the GLContext and vice versa, otherwise we wont be able to drag and drop on to and fro from the Editor.