Closed tws0002 closed 6 years ago
There is no workflow yet.
I've created the necessary code to open & save the scene (and thus create a project structure, set the render resolution and scene frame rate etc.) with the regular Version Creator UI.
And lately I've been working on a code that automatically converts the scene from VRay to RedShift (anima.env.max.vray2rs). For now the code can successfully convert material nodes such as: VRayMtl, VrayBlendMtl, VRayColor, VRayDirt, VRayLightMtl and the Normal Bump node of 3ds Max to their RedShift counterparts. Seeing the same render done in minutes rather than hours is fun :)
I plan to add XRef support. So the user should be able to create rederences and track them as we do in Maya.
That's all.
Thanks for the explanation.
Question -How to setup anima environment in max? -How to execute version_creator() in max?
If you're able to run version_creator
in Maya, then you do not need to do anything. Just open the MAXScriptListener select Python and run the following code:
from anima.ui.scripts import max
max.version_creator()
If it complains about that it can not find anima
than add the path of the anima
library to your PYTHONPATH
envrionment variable. But as I've said, if you're able to run it in Maya than it should run in Max without any further adjustment.
Hey, do u mind to give some explanation about 3ds max workflow for anima?