[Maya] assign_substance_textures() now supports both material and object selections. A place2dTexture node is connected to all files for tileable textures. An rsDisplacement utility node is used instead of a displacementShader for RedshiftMaterials. Additional name suffix added for height channel names. Attribute ignoreColorSpaceFileRules is turned on for each file node to prevent clashes with maya color management rules. Minor bug fixes for aiStandardSurface type materials.
[Maya] assign_substance_textures() now supports both material and object selections. A place2dTexture node is connected to all files for tileable textures. An rsDisplacement utility node is used instead of a displacementShader for RedshiftMaterials. Additional name suffix added for height channel names. Attribute ignoreColorSpaceFileRules is turned on for each file node to prevent clashes with maya color management rules. Minor bug fixes for aiStandardSurface type materials.