Debugged and fine-tuned computer vision, replaced aruco markers and tested that they are correctly detected by the camera now.
Successfully detects walls and players
Red walls:
Blue walls:
Blue player:
Red player:
For demo and debug purposes, I showed 4 separate images, but the code then combines all the retrieved information into one variable that the code returns. The function is refactored such that it can be easily called by the solver and provide the necessary information, commit:
Debugged and fine-tuned computer vision, replaced aruco markers and tested that they are correctly detected by the camera now.
Successfully detects walls and players
Red walls:
Blue walls:
Blue player:
Red player:
For demo and debug purposes, I showed 4 separate images, but the code then combines all the retrieved information into one variable that the code returns. The function is refactored such that it can be easily called by the solver and provide the necessary information, commit:
https://github.com/epfl-cs358/2024sp-quoridor/commit/b8e8a9253a1751c19be822eb657c801cd13f3109