Either EntityFlag.FLAG_NO_KNOCKBACK and/or EntityFlag.FLAG_NO_PHYSICS_KNOCKBACK should work to prevent this, or, a new EntityFlag should be added that blocks high-knockback effects such as Knockout Drops, including preventing the associated confusion and entity tinting.
Either EntityFlag.FLAG_NO_KNOCKBACK and/or EntityFlag.FLAG_NO_PHYSICS_KNOCKBACK should work to prevent this, or, a new EntityFlag should be added that blocks high-knockback effects such as Knockout Drops, including preventing the associated confusion and entity tinting.