It would be amazing if a function like that would exist, maybe something like EntityPlayer:CastSilhouette(position, color, timeout, fade), fade would be a boolean that would make the sprite fade into nothingness if set to true and if set to false it would just disappear without any alpha color change after the timeout runs out.
It would be amazing if a function like that would exist, maybe something like
EntityPlayer:CastSilhouette(position, color, timeout, fade)
, fade would be a boolean that would make the sprite fade into nothingness if set to true and if set to false it would just disappear without any alpha color change after the timeout runs out.