Open Foks256 opened 2 years ago
Note that the workaround of using IsButtonPressed
works completely reliably, so this should be considered a low-priority issue. (End-users can wrap it around some state tracking to create a working IsButtonTriggered
for any problematic inputs.)
For example, setting it to only trigger when pressing shift works most of the time just fine, but sometimes it doesn't register the key being pressed (unlike Input.IsActionTriggered() that doesn't have the same issues), also when randomly pressing the shooting keys while holding the shift button down, it can sometimes just "press it" again, which causes issues.