The various other gibs do have their spawner entity set, but not blood splats, therefore being modify all of the gibs spawned by an enemy dies / when BloodExplode() is called is not possible.
Also worth mentioning, the reason I needed this was to recreate the effect of certain Mines/Ashpit enemies where their gibs start as orange but fade to gray over time. Might be nice if this was just built into the API? Probably should be able to be set in entities2.xml
The various other gibs do have their spawner entity set, but not blood splats, therefore being modify all of the gibs spawned by an enemy dies / when BloodExplode() is called is not possible.
Also worth mentioning, the reason I needed this was to recreate the effect of certain Mines/Ashpit enemies where their gibs start as orange but fade to gray over time. Might be nice if this was just built into the API? Probably should be able to be set in entities2.xml