This has been annoying me for a while. I can't think of a single situation where it would be necessary to do something with charmed/friendly monsters, alongside normal enemies.
Currently, both in modding and in the base game, certain mechanics that shouldn't act on friendly monsters, are either getting constantly patched out, or are still there (namely Emergency Contact card or Broken Modem). The solution is as easy as just completely preventing the game from choosing friendly monsters when doing things like FindInRadius(..., ..., EntityPartition.ENEMY) or Entity:IsEnemy()
This has been annoying me for a while. I can't think of a single situation where it would be necessary to do something with charmed/friendly monsters, alongside normal enemies.
Currently, both in modding and in the base game, certain mechanics that shouldn't act on friendly monsters, are either getting constantly patched out, or are still there (namely Emergency Contact card or Broken Modem). The solution is as easy as just completely preventing the game from choosing friendly monsters when doing things like
FindInRadius(..., ..., EntityPartition.ENEMY)
orEntity:IsEnemy()