It's maxhearts, hearts, soulhearts, blackhearts for items.xml.
I think it would be best to use the items.xml ones for both items.xml and players.xml, since they're way more clear on what they do. While we're at it, there could also be added all the missing hearts types.
How I imagine players.xml and items.xml after those changes:
maxHearts -- adds empty heart containers (1 = one empty heart container)
boneHearts -- adds empty bone heart containers (1 = one empty bone heart)
hearts -- fills empty heart and bone heart containers with red hearts (1 = half a red heart)
rottenHearts -- fills empty heart and bone heart containers with rotten hearts (1 = one rotten heart)
soulHearts -- adds soul hearts (1 = half a soul heart)
blackHearts -- adds black hearts (1 = half a black heart)
goldenHearts -- adds golden hearts (1 = one golden heart)
brokenHearts -- adds broken hearts (1 = one broken heart)
eternalHearts -- adds eternal heart (true or 1 = adds a single eternal heart)
It's
hp
,armor
,black
andbroken
forplayers.xml
.It's
maxhearts
,hearts
,soulhearts
,blackhearts
foritems.xml
.I think it would be best to use the
items.xml
ones for bothitems.xml
andplayers.xml
, since they're way more clear on what they do. While we're at it, there could also be added all the missing hearts types.How I imagine
players.xml
anditems.xml
after those changes:maxHearts
-- adds empty heart containers (1 = one empty heart container)boneHearts
-- adds empty bone heart containers (1 = one empty bone heart)hearts
-- fills empty heart and bone heart containers with red hearts (1 = half a red heart)rottenHearts
-- fills empty heart and bone heart containers with rotten hearts (1 = one rotten heart)soulHearts
-- adds soul hearts (1 = half a soul heart)blackHearts
-- adds black hearts (1 = half a black heart)goldenHearts
-- adds golden hearts (1 = one golden heart)brokenHearts
-- adds broken hearts (1 = one broken heart)eternalHearts
-- adds eternal heart (true or 1 = adds a single eternal heart)