Open jerbmega opened 1 week ago
also Room:DestroyGrid(), I got mods that had either error to work by just adding EntityRef(player) as a parameter e.g. GridEntity:Destroy(true, EntityRef(player))
I'm assuming these and the kill() function were updated so you could specify what did the killing/breaking, but if that's the case it'd be good to have a default placeholder value when the ref parameter is missing instead of breaking
GridEntity:Destroy() errors with (EntityRef expected, got string)