ephtracy / ephtracy.github.io

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Rotation of Models in the World Editor #269

Open dustinspace opened 2 years ago

dustinspace commented 2 years ago

Hi everybody,

first of all thanks a lot for this funny and easy to use product. I started using it since 3 days and I got addicted. :-) It works like a charm under Linux with Wine.

I'd like to ask you for a useful addition to the world editor: the possibility to rotate the models in angles smaller than 90 degree. I understand that such a possibility would mean having an independent local coordinate system for each model (an this break the compatibility of the vox file), but it should be a possible addiction, since the open-gl renderer is able to handle this.

On the side of the creativity side it would be great because we could have different objects facing in different angles ...

Please, let me know what do you think about it.

thanks.

Here is an example of mine, where the rotation of the models would enhance the composition ... snap2022-03-31-21-05-15

A presto, Dustin.

ephtracy commented 2 years ago

magicavoxel mainly focuses on grid-aligned modeling & rendering. for other usage, it would be better to export the mesh to 3rd party software.

rubengc commented 1 year ago

Would be awesome to have this feature, actually only VoxEdit have it but I do not want to use a NFT-related editor so please @ephtracy consider this possibility, if not built-in, would be awesome to have it in form of a plugin