Open MotomanXD opened 6 years ago
This package (https://assetstore.unity.com/packages/tools/modeling/magicavoxel-qubicle-to-unity-63336) is provided with source code. So, it is possible to see, how to generate both optimal mesh and optimal textures for an object.
Good optimization of exported meshes, as good as Qubicle Voxel Editor has, would be more than nice. Box (each voxel has different color, but it is still simple shape of the box) exported from Qubicle has 12 tris. The same box exported from MagicaVoxel has more than 3800 tris! It is ridiculous.