Open anurag017012 opened 4 years ago
Another perspective on the matter is that some people actually use MagicaVoxel as a renderer for voxel scenes generated by other means because of how good it is.
Keep in mind that MagicaVoxel is not specifically designed to create Unity (or any game engine) assets and that its renderer relies on path tracing renderer, an algorithm which is rather expensive performance-wise. There is a sliver of hope though as Unity 2019.3 includes a preview/beta of a "real-time ray tracing" render engine, so maybe some features of MV's renderer could be replicated in Unity. Although from what I can gather (could be wrong), it is more aimed at the production of movies / cinematic scenes.
It is wonderful to have so many options in the render mode of MagicaVoxel but it kills me that I can not import as is rendered model (with lights/emissions/glass/metal effects) to Unity.