ephtracy / voxel-model

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MagicaVoxel for game dev [FBX animation export request] #8

Open RepairUnit3k6 opened 7 years ago

RepairUnit3k6 commented 7 years ago

MagicaVoxel is realy good software. Rich in functions, open-source and with good interface. Only thing what killing me is lack in export file format support. Frame-by-frame animations are good but unusable for games because i can't export them to anything usable. Right now most supported file format is FBX, and why not ? FBX contains mesh, UVs and animations while keeping small file size. FBX sdk is avalible on autodesk's website here for free. Besides, FBX models with UVs and animations can be imported to almost anything because simple c++ sdk allowing add import/export support to any project. If i can create such beatyful models and animate them, it will be nice to be able to export them and use in things like Unity3D game engine or XNA framework and that was only from C#... it can be used everywhere in every language.

SporeProductions commented 7 years ago

Probably because Alias/Autodesk owns the format.

tylocook commented 5 years ago

GLTF is a good alternative. Unity has it in their future pipeline to support it as of the date of my writing this. Until then, there are open source libraries one can use to import the format as well.

Luque346 commented 4 years ago

<3