Open jazeee opened 1 year ago
I agree, but I think a different fix might work better.
The distributed_CP computation is intended to handle breadth points, without the player having to worry about them. I thought doing it automatically would be a favor to players. But it can be confusing, as you point out, and as I have noticed sometimes myself.
Maybe a better way would be to make breadth points explicit in the character sheet. There would be a BP available/used summary at the top. right after the TP summary. And "B" would be an additional option for your expertise.
You could make a decent argument that it is better to get rid of breadth points, entirely. But I kind of like the idea of characters adding additional random skills as they advance.
On Fri, Dec 30, 2022 at 6:24 PM Jaz @.***> wrote:
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The B option sounds good to me!
On Fri, Dec 30, 2022, 6:57 PM John Lamping @.***> wrote:
I agree, but I think a different fix might work better.
The distributed_CP computation is intended to handle breadth points, without the player having to worry about them. I thought doing it automatically would be a favor to players. But it can be confusing, as you point out, and as I have noticed sometimes myself.
Maybe a better way would be to make breadth points explicit in the character sheet. There would be a BP available/used summary at the top. right after the TP summary. And "B" would be an additional option for your expertise.
You could make a decent argument that it is better to get rid of breadth points, entirely. But I kind of like the idea of characters adding additional random skills as they advance.
On Fri, Dec 30, 2022 at 6:24 PM Jaz @.***> wrote:
Assigned #41 https://github.com/epic-power-rpg/roll20/issues/41 to @johnlamping https://github.com/johnlamping.
— Reply to this email directly, view it on GitHub https://github.com/epic-power-rpg/roll20/issues/41#event-8132147358, or unsubscribe < https://github.com/notifications/unsubscribe-auth/ACTV55UT4X53CNQIX4RGY7DWP6KPFANCNFSM6AAAAAATNJLCA4
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I was looking into the
singles_CP
and the oddities related to changing CP allocation. In some cases, it seems buggy to go from1
to2
and see CP usage drop by 2. Example scenario:distributed_CP
concept.I then get 1 more CP, making me have 26CP
While it works, it adds some oddities to the UI, and a bit of hidden behaviors. It is not easy to know where the 1's are being used up, either.
I wonder if it would be simpler to just give everyone 6 CP, and remove the singles concept.