eppenney / horror-multiplayer

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Implement Inventory System #16

Open eppenney opened 2 weeks ago

eppenney commented 2 weeks ago

A basic inventory system will need to be decided upon and implemented. Basic functionality should allow the picking up of items and using of items.

Some items may be generalized, using components and UnityEvents. For example, various weapons could simply activate an animation controller and an attack component.

Others may need specific functionality. Such as a gas cannister that can be used to refill generators, or start fires.

Basic Items

I think in terms of inventory style, I want to limit what players can bring out with them to encourage teamwork and to negate inventory management during tense moments. In the bunker they can store and organize, but when out and about it needs to be quick and snappy. Limit slots to 2-3.

eppenney commented 6 days ago

Kind of working base, but clients can't move the damn items for some reason. Not the end of the world as tbh I could do with swapping it to a preset model thing or smth idk

eppenney commented 14 hours ago

Gun tested and functional