Open JReese1212 opened 2 years ago
Started Generation:
I made some infrastructure for generating random buildings. It will choose from a list of heights and materials for the building. I am planning to use it for making district areas on the map: residential, commercial, downtown, etc. For instance, residential areas will have small building with lots of colors while downtown will have very tall buildings with gray colors. I also made some updated 3d models for the roads, but they are having some sizing issues so I didn't implement them yet.
Fixed some generation logic and fixed some bugs:
Districts made: residential, commercial, and downtown
Bug fix: When two rivers spawned next to each other, with a one tile gap, roads would turn into the water.
Created Finalized Tiles in Blender and got them working with current world generation.
script for running into objects https://user-images.githubusercontent.com/71794469/142747819-4a5597a0-6d53-4641-9126-14740d5b5eaa.mp4
made water material that flows with noise function. Deep water is darker and shallow water is lighter. https://user-images.githubusercontent.com/71794469/142747900-a4e91af3-fd44-46fa-8384-425d638bd9ee.mp4
I made a skybox in photoshop. It is just a 4k png in a skybox material.
Generating border walls around world.
Making procedure generation of terrain