Open eprilx opened 3 years ago
@buhboyvjppro999 As I said before, use a hex editor like hxd...
hi, i want to convert Fire_Font_Descriptor to .fnt, but it's comes with this error:
[Unhandled exception. System.IO.EndOfStreamException: Attempted to read past the end of the stream. at Gibbed.IO.SmallWorkBuffer.ReadBytes(Stream stream, Int32 count) in D:\a\FFDConverter\FFDConverter\FFDConverter\Gibbed.IO\SmallWorkBuffer.cs:line 55 at FFDConverter.FFDFormat.ReadTable1FFD(FileStream input, general& infoFFD) in D:\a\FFDConverter\FFDConverter\FFDConverter\FFD\FFDFormat.cs:line 240 at FFDConverter.FFDFormat.Load(String inputFFD, Config& config) in D:\a\FFDConverter\FFDConverter\FFDConverter\FFD\FFDFormat.cs:line 42 at FFDConverter.FFDFunction.ConvertFFDtoFNT(String inputFFD, String outputFNT, String versionGame) in D:\a\FFDConverter\FFDConverter\FFDConverter\FFD\FFDFunction.cs:line 39 at FFDConverter.Program.Main(String[] args) in D:\a\FFDConverter\FFDConverter\FFDConverter\Program.cs:line 151]
what should i do? what is the problem? it's for AC2
@Mstr-Samuel Please upload your sample file first.
@Mstr-Samuel We discuss this issue here: https://github.com/eprilx/FFDConverter/issues/6
@Ezio-2005 @buhboyvjppro999 @PxpUii There is a tool for modding image/texture font whithout using these hex, it's AnvilToolkit created by Kamzik123. Thanks to @Mstr-Samuel for pointing that out.
@Ezio-2005 @buhboyvjppro999 @PxpUii There is a tool for modding image/texture font whithout using these hex, it's AnvilToolkit created by Kamzik123. Thanks to @Mstr-Samuel for pointing that out.
Thank's for this but I have use this tool and And I managed to change the texture of the font, but the problem is still there That is, when I edit the texture, and when I make the FFD font with your software, and when I put it in the game, the font is still displayed in a mess.
@Ezio-2005 We disscuss this issue here: #7
Hi again what's up? I have a problem with AC Black Flag Fonts.... as you know we discussed one time about AC BrotherHood In here: https://github.com/eprilx/FFDConverter/issues/7 for that game my problem solved..
and this is a new problem: My problem is that when I change the Textures with Anvi tool and change the FFD fonts with your tool and then repack them into the game. the game doesn't show the font correctly... I tried all the methods that you said to me in #7 Topic... but still my problem is here :(
and also I found some Textures in DataPC_extra_forge that some of them don't have any FFD fonts And there is only one texture that when I changed it, the game font changed but in mess.
Edit: my problem Solved :))
Hi again what's up? I have a problem with AC Black Flag Fonts.... as you know we discussed one time about AC BrotherHood In here: #7 for that game my problem solved..
and this is a new problem: My problem is that when I change the Textures with Anvi tool and change the FFD fonts with your tool and then repack them into the game. the game doesn't show the font correctly... I tried all the methods that you said to me in #7 Topic... but still my problem is here :(
and also I found some Textures in DataPC_extra_forge that some of them don't have any FFD fonts And there is only one texture that when I changed it, the game font changed but in mess.
Edit: my problem Solved :))
hi .. i have same problem in AC3-Remastered & ACLiberation-Remastered how did you solved this problem?
Just upload *.ffd or *.Fire_Font_Descriptor (from Assassin's Creed) and font images/textures files (if you can get it) here then I will work on it.
Far Cry 1(*.ttf not ffd font)Far Cry 2(*.mft not ffd font)Assassin's Creed 1(*.Sound_Ambience_Set not ffd font)More games from Ubisoft that I haven't researched, if you have any info about fonts please let me know.