Closed eprilx closed 11 months ago
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So the game is: Assassin's creed brotherhood
First: I unpacked two forge files (DataPC.forge - DataPC_extra.foge) with AnvilToolkit. In the DataPCextra.forge I was able to find font textures for example name of the one them was: 1-_AC2Aaux_ProMedium_Latin_1_Map.TextureMap. I changed the letters of that texture to my own language letters and after editing that texture, I repacked it to the game. again with AnvilToolkit.
Second: In the DataPC.forge, I was able to find the FFD fonts and I changed one of them with your tool and again I repacked it to the game with AnvilToolkit.
But after doing all of these, the font in the game is still messed up.
For textures, use AnvilToolkit. For FFD you must use the Delutto tool to unpack/repack, export/import (why ? the answer at #6) Then try the following: 1 - Only edit FFD, do not edit textures. Check if it displays correctly or not in the game. 2 - Only edit textures, do not edit FFD. Check if it displays correctly or not in the game.
For textures, use AnvilToolkit. For FFD you must use the Delutto tool to unpack/repack, export/import (why ? the answer at #6) Then try the following: 1 - Only edit FFD, do not edit textures. Check if it displays correctly or not in the game. 2 - Only edit textures, do not edit FFD. Check if it displays correctly or not in the game.
This is when I only edit FFD and the font still messed up.
And this is when I Only edit texture and the font still messed up and also the Text that I translated disappeared.
Next:
Next:
- Create new bitmap fonts that support ASCII languages (Latin in bmfont)
- Do not edit localization files
- Use Anviltoolkit to edit textures
- Use Delutto's tools to edit FFD
- Repack/Import both file
You mean add only English Letters to the font? and not my own language letters?
yes, we need to check which error is causing the font to display incorrectly
Still messed up!
Is it ACBr game? My original file from cr*cked on steam pc is completely different from your original file. The texture is 1024x1024 (yours is 512x1024). FFD after convert to fnt will have this line file="0x26bcff52" (yours is file="0xbb87a6c2") Original2.zip
Yeah it's AcBr i have deluxe edition... but They should not be different.... it's strange... and my game version is: DODI
I think I made some progress...
My problem fixed. Thanks
Can you share with me what you changed to make it work ?
I just made the FFD font with the right size (like the original FFD) and after editing texture with that Anvitool I was able to repack it to the game and it worked..
What does "right size" mean? Width/height of texture when creating with Bmfont or "size" of font?
Yeah Width/Height And I also changed the font size in bmfont to a bigger size....
Understood! I will note this issue in the readme... But in general, the readme is still difficult to read and follow 😂... Thank you for your contribution.
Understood! I will note this issue in the readme... But in general, the readme is still difficult to read and follow 😂... Thank you for your contribution.
Your welcome my brother, And thank you for your great tool
Thank's for this but I have use this tool and And I managed to change the texture of the font, but the problem is still there That is, when I edit the texture, and when I make the FFD font with your software, and when I put it in the game, the font is still displayed in a mess.
Originally posted by @Ezio-2005 in https://github.com/eprilx/FFDConverter/issues/2#issuecomment-1783910556