Currently when the forge building is rendered, it seems that code for figuring out the display size of the building does not work correctly, specifically for the forge. It is the right size when the second y coordinate is equal to 2 more than the center, but the smelter at this value is squeezed on the y axis. Given that these two things use the same code, the same texture sizes, the same everything as far as I can tell.
Currently when the forge building is rendered, it seems that code for figuring out the display size of the building does not work correctly, specifically for the forge. It is the right size when the second y coordinate is equal to 2 more than the center, but the smelter at this value is squeezed on the y axis. Given that these two things use the same code, the same texture sizes, the same everything as far as I can tell.