The mouse button mapping options currently presented in 0.2.5 are quite limited
and difficult to get a consistent tap or hold from either the left or right
button without interfering with each other (trying to play scorched earth on a
nexus one is nearly impossible because of this, but otherwise works fabulously).
When the emulator is in 4:3 mode, there's a sizeable chunk of unused screen
real estate on the right side (in landscape); an option to split this empty
space in half and use it for a left and right mouse button would make dealing
with mouse input a lot easier!
Original issue reported on code.google.com by sib...@gmail.com on 21 Jun 2011 at 11:32
Original issue reported on code.google.com by
sib...@gmail.com
on 21 Jun 2011 at 11:32